The Objective was to design and deploy an immersive gamified realtime remote corporate training, learning and networking platform built in Unity and Web RTC Video for the largest not-for profit Healthcare System in the US. The client's goal was to replace their previous day-long live event-based training programs during the COVID 19 Pandemic with a new remote, large group training and networking application. In 2023 over 100,000 of the Healthcare System's employees will take part in this new remote immersive training program.

Concept Art - Digital transformation of client's former live event video tunnel w/digital avatars

Concept Art - Green Screen realtime studio feed of Executive Presentations into virtual Presentation Hall filled with conference attendee avatars. Attendee interface features multiple selectable camera views/angles of the event

Concept Art - Participants collaborate on gamified training scenario curriculum in remote virtual breakout rooms.

Concept Art - Participants mingle and network in the virtual Lobby during intermissions in the half-day remote training day

Concept Art - Participants can view and interact with their fellow participant's testimonial content created during the event, displayed on the Lobby's Gallery Wall

Concept Art - Participants can comment on their fellow participants contributions to the Gallery wall...

Concept Art - ...And badge, sticker, add emojis and social share their appreciation

Lobby Concept Art - 3D Animated Teleportation Portal #1
